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December 2024
Chessmas Cheer: Behind the Scenes of Swintt's Festive Slot Game
Swintt acquired Elysium Studios earlier this year. What has the process of integrating the companies together been like?
It’s all gone incredibly smoothly. We have great respect for the team at Elysium Studios and their know-how when it comes to developing innovative, mobile-first titles that cater to a more modern audience, so we didn’t really want to change too much on that side of things. Where we did feel Swintt could add some expertise following the acquisition, however, was through the use of our existing network and infrastructure – effectively ensuring that all of these great games could be seen by more players in more markets. By pooling our collective resources
Swintt wanders through a winter wonderland in X-Max The Winner
Popular software provider’s seasonal slot reboot sees players forage for festive treats in a fun bonus round where Xmas present upgrades can lead to huge wins
Malta, 05 December 2024: With the festive season now upon us and the magic of Christmas already thick in the air, sought-after software provider, Swintt, is inviting players to get into the holiday spirit this week with a seasonal reboot of a much-loved Premium slot, X-Max The Winner.
Again starring the insatiable squirrel, Max, the new slot is played out across a 5x3 reel set and features 10 fixed paylines. The original game’s colourful cast of woodland critters also make a welcome return, only this time the woodpeck
Lars Kollind, Swintt: the challenge of changing with the seasons
With the new Elysium Studios release, driven by Swintt, Chessmas, set to hit players’ screens on November 28, we caught up with Swintt Head of Business Development, Lars Kollind, to learn more about the difficulties of developing holiday-themed titles, and how finding the right combination of engaging mechanics and unique bonus features is crucial to helping suppliers create a slot for all seasons.
CasinoBeats: Seasonal titles can be a crucial way to put your games in front of the eyes of players. However, what are the challenges in designing such titles?
Lars Kollind: Given that almost every game supplier creates at least one holiday-themed title per season, it can be